Valerie Frissen, Michel de Lange, Sybille Lammes, Jos de Mul & Joost Raessens, eds.), Playful identities. The Ludification of Digital Media Cultures. Amsterdam: Amsterdam University Press, 2015.
Digital media technologies increasingly shape how people relate to the world, to other people and to themselves. This prompts questions about present-day mediations of identity. This book explores the notion of play as a heuristic lens to look at changing media practices and identity construction. Playful media culture is analyzed far beyond its apparent manifestation in computer games. The central argument of the book is that play and games nowadays are not only appropriate metaphors to capture post-modern human identities, but also the very means by which people reflexively construct their identity.
Playful Identities presents academic research at the intersection of media theory, play and games studies, social sciences and philosophy. The book carves out a cross-disciplinary domain that connects the most recent insights from play and game studies, media research, and identity studies.
“An illuminating study on the increasingly complexity of ludic media and technologies of the self.”
– Prof. Dr. Mathias Fuchs, Leuphana University Lüneburg
“What a brilliant, refreshing, and positively playful approach to the ludic imperative. These are the smartest, most articulate, and up-to-date essays on this subject, by the very people creating this field of study.”
– Douglas Rushkoff, author, Present Shock, Program or Be Programmed, and Playing the Future.
Thanks to a grant from The Netherlands Organisation for Scientific Research (NWO) this book can be downloaded for free in the OApen Library (Open Access Publishing in European Networks).
- Smaller Small Medium Big Bigger
- Default Helvetica Segoe Georgia Times
- Reading Mode