Breng mij die horizon! Filosofische reisverhalen

Breng mij die horizon! Filosofische reisverhalen

Jos de Mul. Breng me die horizon! Filosofische reisverhalen. Amsterdam: Boom, 2019.  Breng mij die horizon! laat zien wat er gebeurt…

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De domesticatie van het noodlot. De wedergeboorte van de tragedie uit de geest van de technologie

De domesticatie van het noodlot. De wedergeboorte van de tragedie uit de geest van de technologie

Jos de Mul. De domesticatie van het noodlot. De wedergeboorte van de tragedie uit de geest van de technologie. Rotterdam: Lemniscaat,…

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Destiny Domesticated. The Rebirth of Tragedy Out of the Spirit of Technology

Destiny Domesticated. The Rebirth of Tragedy Out of the Spirit of Technology

Jos de Mul. Destiny Domesticated. The Rebirth of Tragedy Out of the Spirit of Technology. State University of New York (SUNY)…

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命运的驯化——悲剧重生于技术精神 内容简介 (Chinese translation of Destiny Domesticated\)

命运的驯化——悲剧重生于技术精神 内容简介 (Chinese translation of Destiny Domesticated\)

Jos de Mul. 命运的驯化——悲剧重生于技术精神 内容简介 (Chinese translation of Destiny Domesticated. The Rebirth of Tragedy Out of the Spirit of Technology). Guilin:…

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Romantic Desire in (Post)Modern Art and Philosophy

Romantic Desire in (Post)Modern Art and Philosophy

Jos de Mul. Romantic Desire in (Post)Modern Art and Philosophy. Albany: State University of New York Press, 1999, 316 p.…

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Het romantische verlangen in (post)moderne kunst en filosofie

Het romantische verlangen in (post)moderne kunst en filosofie

Jos de Mul. Het romantische verlangen in (post)moderne kunst en filosofie. Uitgeverij Klement, 2007 (4de druk), 284 p. 1de druk, 1990; 2de druk, 1991; 3de…

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后)现代艺术与哲学中的浪漫之欲。Chinese translation of Romantic Desire in (Post)Modern Art and Philosophy

后)现代艺术与哲学中的浪漫之欲。Chinese translation of Romantic Desire in (Post)Modern Art and Philosophy

Jos de Mul. 后)现代艺术与哲学中的浪漫之欲。Chinese translation of Romantic Desire in (Post)Modern Art and Philosophy. Wuhan: Wuhan University Press, 2010, 306p. ISBN 978-7-307-08019-5RMB…

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Cyberspace Odyssee

Cyberspace Odyssee

Jos de Mul. Cyberspace Odyssee. Kampen: Klement, 6de druk: 2010, 352 p. 1de druk, 2002; 2de druk, 2003; 3de druk,2004;…

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Cyberspace Odyssey. Towards a Virtual Ontology and Anthropology

Cyberspace Odyssey. Towards a Virtual Ontology and Anthropology

Jos de Mul. Cyberspace Odyssey. Towards a Virtual Ontology and Anthropology. Castle upon Tyne: Cambridge Scholars Publishing, 2010, 334 p. Translation of Cyberspace…

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Siberuzayda macera dolu bir yolculuk. Sanal bir ontoloji ve antropolojiye doğru

Siberuzayda macera dolu bir yolculuk. Sanal bir ontoloji ve antropolojiye doğru

Jos de Mul. Siberuzayda macera dolu bir yolculuk. Sanal bir ontoloji ve antropolojiye doğru. Istanbul: Kitap Yayinevi, 2008, 400 p. Turkish…

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The sovereign debt crisis or Sophie’s choice. On European tragedies, guilt and responsibility

The sovereign debt crisis or Sophie’s choice. On European tragedies, guilt and responsibility

Liesbeth Noordegraaf-Eelens and Jos de Mul, The sovereign debt crisis or Sophie’s choice. On European tragedies, guilt and responsibility. Heinrich…

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Paniek in de Polder. Polytiek in tijden van populisme

Paniek in de Polder. Polytiek in tijden van populisme

Jos de Mul. Paniek in de Polder. Polytiek in tijden van populisme. Rotterdam: Lemniscaat, februari 2017. Uitgebreide en geactualiseerde editie…

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Horizons of Hermeneutics

Horizons of Hermeneutics

Jos de Mul. Horizons of Hermeneutics: Intercultural Hermeneutics in a Globalizing World.  Frontiers of Philosophy in China. Vol. 6, No.…

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The game of life

The game of life

Jos de Mul. The Game of Life: Narrative and Ludic Identity Formation in Computer Games.  In: Lori Way (ed.), Representations of…

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PedoBot® is niet boos, maar wel verdrietig (en soms opgewonden)

PedoBot® is niet boos, maar wel verdrietig (en soms opgewonden)

Jos de Mul. PedoBot® is niet boos, maar wel verdrietig (en soms opgewonden). Over intelligente robots, emoties en sociale interactie.…

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Kunstmatig van nature. Onderweg naar Homo sapiens 3.0

Kunstmatig van nature. Onderweg naar Homo sapiens 3.0

Jos de Mul, Kunstmatig van nature. Onderweg naar Homo sapiens 3.0.  Rotterdam: Lemiscaat: 2016. ISBN 978 90 477 0925 1…

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2017-11-25 (Trouw) Hoe ik bijna boeddhist werd

2017-11-25 (Trouw) Hoe ik bijna boeddhist werd

Jos de Mul. Hoe ik bijna boeddhist werd. Trouw. Bijlage Letter en Geest, 25 november 2017, 14-18. Het gastenverblijf van…

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The Tragedy of Finitude. Dilthey's Hermeneutics of Life

The Tragedy of Finitude. Dilthey's Hermeneutics of Life

Jos de Mul. The Tragedy of Finitude. Dilthey's Hermeneutics of Life. New Haven: Yale University Press, 2010 (second edition - eBook), 424…

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Wittgenstein 2.0. Philosophical reading and writing after the mediatic turn

Wittgenstein 2.0. Philosophical reading and writing after the mediatic turn

Jos de Mul. Wittgenstein 2.0: Philosophical reading and writing after the mediatic turn. In: A. Pichler & H. Hrachovec (eds.) Wittgenstein and…

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Plessner's Philosophical Anthropology. Perspectives and Prospects

Plessner's Philosophical Anthropology. Perspectives and Prospects

Jos de Mul. ( ed.), Plessner's Philosophical Anthropology. Perspectives and Prospects. Amsterdam/Chicago: Amsterdam University Press/Chicago University Press, 2014. Helmut Plessner (1892–1985)…

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2016-08-20 (Vrij Nederland) In Japan heeft Erica een ziel

2016-08-20 (Vrij Nederland) In Japan heeft Erica een ziel

Jos de Mul. In Japan heeft Erica een ziel. Vrij Nederland, 20 augustus 2016, 41-45. Kansai Science City doet op…

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Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.

Outside of a dog, a book is man's best friend. Inside of a dog it's too dark to read.

Marxism according to Groucho     "Outside of a dog, a book is man's best friend. Inside of a dog…

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Noble versus Dawkins. DNA Is not the program of the concert of life.

Noble versus Dawkins. DNA Is not the program of the concert of life.

Jos de Mul. Noble versus Dawkins. DNA Is not the program of the concert of life. Translation of Dutch review, published…

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The game of life. Narrative and ludic identity formation in computer games

The game of life. Narrative and ludic identity formation in computer games

Jos de Mul. The game of life. Narrative and ludic identity formation in computer games. In: J. Goldstein and J. Raessens,Handbook…

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序言 约斯·德·穆尔 In: Zha Changping. World Relational Aesthetics. A History of Ideas in Pioneering Contemporary Chinese Art

序言 约斯·德·穆尔 In: Zha Changping. World Relational Aesthetics. A History of Ideas in Pioneering Contemporary Chinese Art

序言 约斯·德·穆尔. In: Zha Changping. World Relational Aesthetics. A History of Ideas in Pioneering Contemporary Chinese Art. Volume One. Shanghai:…

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The Work of Art in the Age of Digital Recombination

The Work of Art in the Age of Digital Recombination

Jos de Mul. The work of art in the age of digital recombination. In J. Raessens, M. Schäfer, M. v. d.…

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Jos de Mul. War and/as game, Reflections after Carl Schmitt and Johan Huizinga. Contribution to the Panel Discussion of the conference Videogames, War High Culture Bari: October 17, 2022.

What are they, but most of all, what could video games be? To what extent are old and new generations influenced and "educated", directly or indirectly, consciously and unconsciously, by the videogame applications developed for (and in) the psycho-social space of the “Global Market”? What relationship exists between High Culture, in the complexity of its (re) definition, and the world of contemporary (Cyber)Ludus? In 2018 Fabio Belsanti, CEO and Lead game designer of AgeOfGames with a background as a historian, Roberto Talamo, literary theorist and teacher, and Elisa Di Lorenzo, CEO Untold Games, questioned themselves and, at the same time, asked a first group of scholars/academics and developers, these and many more questions with the purpose to feed the international debate on the complex and multifaceted universe of videogames.

In the spirit of Johan Huizinga's great essay “Homo Ludens”, the project has a clear multidisciplinary approach and will try to proceed in multiple directions by involving scholars and developers from all over the world in the formulation of ever new, problematic questions (and, perhaps, answers). In addition to an extensive video section, with discussions and interviews, the project contributed, in collaboration with professor Marco Accordi Rickards, CEO Vigamus Foundation, to the creation of a first miscellaneous work that crystallizes some reflections developed during the round tables. The work is entitled “Homo Cyber Ludens” and has collected very high profile contributions.

Gepubliceerd in: Lectures
Jos de Mul. I giochi come vero Organon della filosofia. Ontologie ludiche: Schelling, Huizinga, Borges e oltre. In: Marco Accordi Rickards & Fabio Belsanti (Ed.) Homo Cyber Ludens. Bari: Idra Editing, 101-129.[1] Also availble as Kindle edition in Italian and English.

 

Introduzione

Uno spettro ludico si aggira per il mondo. Dagli anni '60, in cui la parola "ludico" è diventata popolare in Europa e negli Stati Uniti per designare comportamenti e oggetti inerenti il gioco, la ludicità è diventata sempre più una caratteristica fondamentale della nostra cultura. Nei primi decenni del XXI secolo si può persino parlare di una «ludificazione della cultura» globale (Raessens 2006). Forse la prima cosa che viene in mente in questo contesto è l'immensa popolarità dei videogiochi (Frissen et al. 2015). Ma sebbene forse più visibile, la cultura dei videogiochi è solo una manifestazione del processo di ludificazione che sembra penetrare in ogni dominio culturale (Neitzel e Nohr 2006). Nella nostra attuale economia dell’esperienza, ad esempio, la ludicità non caratterizza solo il tempo libero (shopping “divertente”, giochi televisivi, parchi divertimento, uso ludico di computer, internet e smartphone), ma anche quegli ambiti che un tempo erano seri, come il lavoro (che oggi dovrebbe essere soprattutto divertente), educazione (serious games), politica (campagne ludiche) e persino guerra (wargames digitali e simulatori virtuali di battaglie sul campo). Secondo Jeremy Rifkin, «il gioco sta diventando importante nell'economia culturale quanto il lavoro lo era nell'economia industriale» (Rifkin 2000, 263). La cultura postmoderna nel suo insieme è stata descritta come «un gioco senza uno scopo generale, un gioco senza una destinazione trascendente» (Minnema 1998, 21). E secondo il sociologo Zygmunt Bauman, anche l'identità umana è diventata un fenomeno ludico. Nella cultura ludica, sostiene, la ludicità non è più limitata all'infanzia, ma è diventata un atteggiamento permanente: «Il segno dell'età adulta postmoderna è la volontà di abbracciare il gioco con tutto il cuore, come fanno i bambini» (Bauman 1995, 99).

Di conseguenza, i fenomeni del giocare e del gioco sono osservati e studiati con sempre più attenzione dalle scienze naturali, le scienze sociali e le scienze umane. Si può pensare, ad esempio, all'implementazione della teoria dei giochi in biologia (Sigmund 1993), economia (Von Neumann e Morgenstern 2007, Leonard 2010) e antropologia culturale (Bateson 1977, 1955). Oltre al crescente interesse per  l’attività ludica, che in queste discipline era preesistente, negli ultimi decenni – motivato dalla crescita sostanziale del tempo libero e dalla crescita della ludoindustria e del ludocapitalismo (Dibbell 2008), diversi nuovi campi interamente dedicati allo studio di giochi e videogiochi sono emersi (es. Raessens e Goldstein 2005, Fuchs et al. 2014).

Come dobbiamo intendere questa “ludificazione della cultura”? Cosa dice della nostra vita e della nostra visione del mondo all'inizio del XXI secolo? In ciò che segue presenterò un'interpretazione di questo fenomeno della ludificazione con l'aiuto di due libri: il Sistema dell’idealismo trascendentale (System of transcendental Idealism, 1800) di Friedrich Schelling e Homo ludens (1938) di Johan Huizinga, insieme a un racconto di Jorges Luis Borges intitolato La biblioteca di Babele (The Library of Babel, 1941). Sosterrò che questi lavori, quando li collochiamo nel contesto dell'ontologia dei database che caratterizza la nostra epoca informatica, offrono una prospettiva illuminante sull'ontologia ludica che sta alla base della ludificazione della cultura.

Svilupperò la mia argomentazione in tre passaggi. Nei primi due presenterò alcune delle idee chiave che si possono trovare rispettivamente nel Sistema dell’Idealismo trascendentale di Schelling e nel saggio Homo ludens di Huizinga. Discuterò il loro comune desiderio romantico di trascendenza immanente mediante l'estetizzazione del mondo, così come la loro comune – e non meno romantica – avversione verso la tecnologia moderna. Tuttavia, come sosterrò nella terza e ultima parte del mio intervento, contrariamente a quanto credevano sia Schelling sia Huizinga, è proprio nelle moderne tecnologie dell'informazione che si realizza l’ontologia ludica che cercavano. Usando La biblioteca di Babele (e facendo anche riferimento a simulazioni ludiche di questa biblioteca su internet), questo mi porterà alla conclusione che la svolta ludica della tecnologia trasforma il gioco per computer (i videogiochi) nel "vero organon della filosofia".

Gepubliceerd in: Book chapters
Jos de Mul. Games as the True Organon of Philosophy. Playful ontologies: Schelling, Huizinga, Borges and beyond. In: Marco Accordi Rickards & Fabio Belsanti (Eds.) Homo Cyber Ludens. Bari: Idra Editing, 97-124.  Also availble as Kindle edition in Italian and English.


Introduction

A playful specter is haunting the world. Since the 1960s, in which the word ‘ludic’ became popular in Europe and the US to designate playful behavior and artifacts, playfulness has increasingly become a mainstream characteristic of our culture. In the first decades of the 21st century, we can even speak of a global ‘ludification of culture’ (Raessens 2006). Perhaps the first thing that comes to mind in this context is the immense popularity of computer games (Frissen et al. 2015). But although perhaps most visible, computer game culture is only one manifestation of the process of ludification that seems to penetrate every cultural domain (Neitzel and Nohr 2006). In our present experience economy, for example, playfulness not only characterizes leisure time (fun shopping, game shows on television, amusement parks, playful use of computers, internet and smartphones), but also those domains that used to be serious, such as work (which should above all be fun today), education (serious gaming), politics (ludic campaigning), and even warfare (video games like war simulators and interfaces). According to Jeremy Rifkin “play is becoming as important in the cultural economy as work was in the industrial economy” (Rifkin 2000, 263). Postmodern culture as a whole has been described as “a game without an overall aim, a play without a transcendent destination” (Minnema 1998, 21). And according to sociologist Zygmunt Bauman, even human identity has become a playful phenomenon. In ludic culture, he argues, playfulness is no longer restricted to childhood, but has become a lifelong attitude: “The mark of postmodern adulthood is the willingness to embrace the game whole-heartedly, as children do” (Bauman 1995, 99).

As a result, the phenomena play and game have gained strong attention in the natural sciences, social sciences, and humanities. One can think, for example, of the implementation of game theory in biology (Sigmund 1993), economics (Von Neumann and Morgenstern 2007, Leonard 2010) and cultural anthropology (Bateson 1977, 1955). In addition to the increased interest in play and games in these already existing disciplines, in the last decades – motivated by the substantial growth of leisure time and the growth of ludo-industry and ludo-capitalism (Dibbell 2008), several new fields entirely devoted to the study of play and (computer) games have emerged (e.g. Raessens and Goldstein 2005, Fuchs et al. 2014).

How should we understand this ‘ludification of culture’? What does it say about our life and world view at the beginning of the 21st century?  Today I will present an interpretation of this phenomenon of ludification with the help of two books - Friedrich Schelling’s System of transcendental Idealism [System des transzendentalen Idealismus] (1800) and Johan Huizinga’s Homo Ludens. A Study of the Play-Element in Culture [Homo Ludens. Proeve ener bepaling van het spel-element der cultuur] (1938) and one short story, Jorges Luis Borges’ ‘The library of Babel’[‘La biblioteca de Babel’] (1941). I will argue that these works, when we situate them in the context of the database ontology which characterizes our computer age, offer an illuminating outlook on the playful ontology that underpins the ludification of culture.

I will develop my argument in three steps. In the first two I will present some of the key ideas that can be found in respectively Schelling’s System of transcendental Idealism and Huizinga’s Homo ludens. I will discuss their shared romantic desire for immanent transcendence through aesthetization of the world, as well as their shared – and no less romantic - aversion toward modern technology. However, as I will argue in the third and last part of my talk, contrary to what both Schelling and Huizinga expected, precisely in modern information technologies the playful ontology they were after, is realized. Using ‘The Library of Babel’ (and also referring to playful simulations of this Library at the internet), this will lead me to the conclusion that the ludic turn of technology turns the computer game into the ‘true organon of philosophy’.

Gepubliceerd in: Book chapters
Jos de Mul. Panel discussion Artificial Intelligence: promises and public concerns. Trust in Science Conference. Rotterdam: Erasmus University Rotterdam, June 13, 2022.

IANUS ('Inspiring and ANchoring trUst in Science, research and innovation') is a Horizon Europe project funded by the European Commission. Our aim is to strengthen warranted trust in science by fostering participation in research as a co-creative and inclusive process, sensitive to societal values, concerns and needs. We believe that trust must be inspired by transparency and trustworthiness of knowledge production, and anchored by actively involving and serving society, as part of the modus operandi of science. The complexity and urgency of societal challenges has rapidly intensified, and trust in science is an important requirement to address these challenges effectively.

On the 13th of June 2022, the IANUS project will be launched during a public conference, involving prominent speakers and panel discussions on open science and populism; science, pharmaceutical companies and global political tensions (lessons from the COVID pandemic, and promises and concerns regarding AI. 

Link to the audio recording of the whole conference. (The panel on AI and Public concerns starts at 3:37)

Gepubliceerd in: Lectures
vrijdag, 24 juni 2022 09:49

Imagination, Images, and Imaginaries

Jos de Mul & Alberto Romele. Imagination, Images, and Imaginaries. A Dialogue with Jos de Mul, In: José Higuera Rubio, Alberto Romele, Sarion Ridrighiero & Celeste Pedro (eds.) From Wisdom to Data. Philosophical Atlas on Visual Representations of Knowledge. Porto: University of Porto Press, 2022, 35-44.

1. Imagination

Alberto Romele: The first part of this dialogue is focused on the notion of imagination. It is from your work (to which I would add the work of Paul Ricoeur) that I have learned that (1) imagination is not creatio ex nihilo, but rather recombination and (2) imagination is always technologically (and digitally) externalized. I am thinking, for instance, of your 2009 article “The Work of Art in the Age of Digital Recombination”. Could you tell me a little bit more about your understanding of imagination, its relationship with technology, and the importance you attribute to authors like Kant, Dilthey, and Cassirer in your research?

Jos De Mul: I have been writing a new book on database for some time now. The reason why the book is still not finished is that it completely went out of hand in a way when I rediscovered Cassirer. I wrote an additional chapter on Cassirer and it's about 90 pages now, so it's almost a complete book on Cassirer now. But it was important for me because all things fell in that place. The first chapter of my book is called “The Medialization of Experience”. And I start with Kant in the book.

Gepubliceerd in: Book chapters
Jos de Mul. From mythology to technology and back. Fourfold Hermeneutics. De Mul on Prooi on Kiyozawa on Epictetus. March 28, Online workshop. Hong Kong: Hong Kong University of Science and Technology. 5.30 PM Hong Kong time. 

 

 

Gepubliceerd in: Lectures
Jos de Mul. From mythology to technology and back. Human‐animal combinations in the era of digital recombinability. Hong Kong: Hong Kong University of Science and Technology, March 28, Online lecture, 4PM Hong Kong time. 

In Greek mythology, we come across wonderful human-animal combinations: the Centaur, the creature with the upper body of a human and the lower body and legs of a horse; Medusa, the woman with eyes of stone, from whose head snakes grow instead of hair; Chimaera, the monster with the head of a lion, the body of a goat and a snake for a tail? They sowed death and destruction. Quite comforting that they don’t exist.

Or should we say: did not yet exist? Because human-animal combinations are among us again, and this time not as creations of mythological imagination, but as products of contemporary biotechnology, such as cybrids and chimeras. Think of mice with sizable pieces of genetic code that originated from the human genome, used in cancer and pharmaceutical research, or pigs with a human heart, that are grown for medical applications.

Such biotechnological creations evoke a lot of discussions and resistance in public debates. This resistance is partly based on rational arguments, such as health risks, but often strong emotions, like feelings of disgust, play a major role as well. Why would that be the case? All things considered, contemporary biological insights inform us that human beings, like all species, actually are already polygenomic organisms, and for that reason, fundamental biological concepts such as ‘individual’ and ‘species’ deserve considerable nuance. On closer inspection, the mythological human-animal combinations appear to contain more truth on this point than nineteenth-century biology, which was strongly driven by a separative cosmology, which still haunts common sense conceptions of life today.

In his lecture De Mul will discuss recent developments in postgenomic molecular biology from the perspective of the interconnective cosmology of Greek mythology. Not in order to claim the ‘eternal truth’ of this ancient cosmology, but to show that it contains insights that help us to better understand contemporary postgenomic biology and philosophical anthropology and to situate them in a broader world-historical context.  

Full text of lecture

Gepubliceerd in: Lectures
Jos de Mul. The Total Turing Test. Robotics from Japanese and European perspectives [Translation of the Japanese original: ジョス・デ・ムル . 総合的チューリング・テスト ─日本的観点およびヨーロッパ的観点からロボティクスを考える─  Ritsumeikan Studies in Language and Culture. Vol.31 (2020), Vol.32, no.2, 95-107.]

It’s a great honor and pleasure to be here again at the Graduate School of Sociology of Ritsumeikan University. I have wonderful memories of my 2016 stay in Kyoto as a guest professor.[1] It was a privilege to work with my Japanese colleagues – especially Yuko Nakama, with whom I have collaborated in the past decade in different projects about landscape and space – and to discuss with the students who attended my course at Ritsumeikan, on the relevance of Greek tragedy for understanding the human condition in our present, high-technological world. During my stay in 2016 I also spent quite some time researching android robotics in the Kansai region. Especially interesting were the visits to the Hiroshi Ishiguro Laboratories in the Advanced  Telecommunications  Research Institute International (ATR) in Kansai Science City.

Although the subjects mentioned – landscape, tragedy, and robotics – seem to be quite diverse, my research in these fields share a comparative approach, bringing in dialogue Eastern and Western, more particularly Japanese and European perspectives in these three domains. In each of these domains we find striking similarities as well as fundamental differences. In my lecture today I hope to demonstrate  this, taking the so-called Turing Test as starting point for a reflection on the similarities and differences of Asian and Western perspectives on and attitudes towards robotics.

In the first part I will analyze three recent Western science fiction movies in which the Turing test plays a prominent role. Although all three movies are fiction films, they reveal some important characteristics of the Western view on robotics. In the second part I will contrast the Western approach with the way the Turing Test is approached in Japanese robotics, more particular in social android robotics. Hiroshi Ishigiro’s ERICA (ERato Intelligent Conversational Android) will be my main example. In the third and final part I will I will argue that, in the final analysis, the difference in approaches in Western and Eastern robotics is closely connected with different religious worldviews, which even in a secularized world still inform robotics and AI research at a fundamental level.

Gepubliceerd in: Online publications
Jos de Mul. Is life a simulation? Lecture Studium Generale Erasmus University. Rotterdam: Campus Woudenstein, Erasmus Paviljoen, February 2, 2022, 15:30-17:00. (De opname van de lezing is te zien op YouTube)

“You take the blue pill...the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill...you stay in Wonderland, and I show you how deep the rabbit hole goes.”

Is life merely a simulation? When the Matrix released in 1999, the movie dealing with this question became a global phenomenon. And while the story of robots controlling our very reality might have seemed a silly science fiction premise then, the idea of life being a mere simulation kept philosopher Descartes up for nights back in the 1600’s. What other philosophical ideas are there to be found in The Matrix?

On December 22, The Matrix Resurrections premiered in the US, more than 15 years after the original trilogy ended. The series was known for the many philosophical ideas it brought to the big screen. From Plato’s famous allegory of the cave, to Descartes’ ideas of a ‘deceiving demon’. The directors of the movie even made all actors read philosophical works before the movie started filming. In this lecture, professor of philosophy Jos de Mul will look back at the old trilogy, he will interpret the new movie (which was released on January 26 in The netherlands), and he will tell us what we can learn philosophically from these films. Moreover, he will go into detail on the influence the movie has had on society. Think, for example, of the controversial ‘Red Pill’ movement that developed over the past decade. He will use excerpts from the films to analyze the movies to the greatest detail. Are you prepared to swallow the Purple Pill?

Gepubliceerd in: Lectures
The Political Task of Philosophical Anthropology in the Age of Converging Technologies. In Erik Norman Dzwiza-Ohlsen & Andreas Speer (Hrsg). Philosophische Anthropologie als interdisziplinäre Praxis. Max Scheler, Helmuth Plessner und Nicolai Hartmann in Köln – historische und systematische Perspektiven. Paderborn: Brill/Mentis, 2021, 305-326.

Die philosophische Anthropologie des 20. Jahrhunderts ist ohne sie undenkbar: Plessner, Scheler und Hartmann. Dass die drei Denker nicht nur Pioniere einer philosophischen, sondern auch einer interdisziplinären Anthropologie waren, macht sie zu idealen Dialogpartnern für die großen Fragen unserer Gegenwart und Zukunft. Der Band liefert eine einzigartige Standortbestimmung der philosophischen Anthropologie und Ontologie von Max Scheler, Nicolai Hartmann und Helmuth Plessner. Der Band dokumentiert auf umfassende Weise, wie die Denker an der nach dem 1. Weltkrieg neu gegründeten Kölner Universität einen nachhaltigen interdisziplinären Dialog initiierten und dabei eine erhebliche internationale Strahlkraft entfalteten.

In my contribution, I will focus on the reciprocal constitution of Plessner’s Philosophical Anthropology and political philosophy. I will analyze Plessner’s critique of reductionist and determinist Neo-Darwinism and its political implications as elaborated in Die Stufen des Organischen und der Mensch (1928), Macht und Menschliche Natur (1931) and his recently published lectures on Philosophische Anthropologie, which he held in Göttingen in 1961. Against this background, I will discuss the challenges and task of philosophical anthropology in our present age, characterized by converging technologies. This term refers to the increasingly integrated biotechnologies (such as genetic modification), digital neuro-technologies (such as brain implants), artificial intelligences (such as predictive algorithms) and nanotechnologies (manipulation of matter on an atomic, molecular, and supramolecular scale, which plays an enabling a role in the other three.

Gepubliceerd in: Book chapters
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